Tuesday, April 29, 2008

Giant Squid being dissected today.

The largest giant squid carcass ever found will be examined and dissected today! You can read about it at National Geographic and even watch it live via web cam here! Isn't the internet great!

As for myself, I cannot watch it live from work, but I might check it out later. I have the feeling I won't get much from it, perhaps I will read the summary after they have figured it all out.

Thursday, April 24, 2008

Collision Detection Lessons

Excellent Book!

Yesterday I picked up the book: "Real Time Collision Detection", by Christopher Ericson at Borders. It is amazingly detailed. Pretty much every primitive collision algorithm is detailed. In addition it covers fun concepts like BSP trees, grids,hierarchical grids, closest point problems, and optimizations. Also of great help were the sections on discrete movement vs continuous movement in games.

It might be something of an overkill for Just Another Story, but it's nice to have a detailed reference for these things. Also I already found a few issues with how I was addressing the problem of general collision detection in that project. I am going to read through this book a few times, and come up with a design for the phyics component of the game.